AMY is a game that crawled out of the 90s, looting cliches from the surrounding graves of the Survival Horror Cemetery as it shambled its way out and back to market. “Tight corridors? I’ll take that.” “YOU ARE DEAD screen? Eh, it can be adapted.” “Key card puzzles? Great!” Classic Resident Evil’s grave was unrecognisable once it’d finished, despite Capcom’s graffiti still marking the headstone. AMY intended to plunder these graves lovingly, throwing together all its spoils to create the perfect pastiche to the classics of survival horror, but the well-meaning thoughts didn’t co-operate with its half-dead hands. While skipping fences it also managed to stop in the Action Horror Graveyard and grab Dead Space’s back-mounted health-light.
This amalgamation of 90s cliches is presented under the premise of a comet hitting Earth and causing a zombie apocalypse within seconds. I’m unsure as to where they dug up that idea from, maybe it’s their own creation, but it’s stupid. Lana and Amy, the two main characters, are on a train, Amy is given her Christmas present early so it can be used as a mechanic a few hours later, and then a comet hits and everyone is zombies.