Reject Review – Total Overdose

RRTotalOverdose

If I had to pick one sentence to describe Total Overdose, it would be ‘Oh, honey, no.’

You can tell that the devs really loved this game, but they did so in the manner of a newborn seal; all huge eyes and floppy incompetence. The music is lovingly chosen (if occasionally a bit ‘mexsploitation Yackety Sax’), the B-movie vibe speaks of hours spent watching Robert Rodriguez films, and ‘isn’t this wacky awesome cheesy fun? :D :D :D’ practically seeps from every pore. I almost feel bad for making fun of it. On the other hand, The Tay Bridge Disaster was a labour of love.

They wanted silly, addictive combat mechanics. Total Overdose combat is pretty fun. They wanted to make a ridiculous, campy game. Didn’t do too badly at that. They wanted their game to be funny…

Oh, honey, no.

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Playstation Vita Preview Part Two – Five Flagship Titles, Three Flagship Flops

Written 05/02/2012. First posted here.

The past weekend, I had the opportunity to get hands-on with Sony’s upcoming Playstation Vita. In a pair of preview articles, I’ll be covering the hardware itself, as well as the games available at the preview event. This piece will focus on five of the available titles, and while only a portion of the launch releases, they are some of the most promoted and should provide an accurate impression of the full lineup.

The games I played at the event were: Uncharted: Golden Abyss, Little Deviants, Wipeout 2048, ModNation Racers: Road Trip, and Gravity Rush; all of which will be covered in this article. I instinctively opened with Uncharted: Golden Abyss, what might be considered the platform’s flagship release. I was ultimately disappointed.

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