Reject Review – Total Overdose

RRTotalOverdose

If I had to pick one sentence to describe Total Overdose, it would be ‘Oh, honey, no.’

You can tell that the devs really loved this game, but they did so in the manner of a newborn seal; all huge eyes and floppy incompetence. The music is lovingly chosen (if occasionally a bit ‘mexsploitation Yackety Sax’), the B-movie vibe speaks of hours spent watching Robert Rodriguez films, and ‘isn’t this wacky awesome cheesy fun? :D :D :D’ practically seeps from every pore. I almost feel bad for making fun of it. On the other hand, The Tay Bridge Disaster was a labour of love.

They wanted silly, addictive combat mechanics. Total Overdose combat is pretty fun. They wanted to make a ridiculous, campy game. Didn’t do too badly at that. They wanted their game to be funny…

Oh, honey, no.

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Reject Review – Constantine: the Videogame

Reject Reviews: They make them bad. We make them funny. This week: Constantine: the Videogame: To hell and back and to hell and back and to hell and sodding back.

At first I looked forward to the cutscenes, because they got me away from the combat. Then I looked forward to the combat, because it got me away from the voice-acting.

And then I stopped looking forward to anything.

Constantine: the Videogame is what the fans call an over-looked gem, the generous call a forgettable mediocrity, and I call proof that you can piss in a urinal and make it dirtier. The film was a desecration of the comics. The game, I am delighted to tell you, is a desecration of the film. It’s like we’ve got desecration squared up in this joint. If you ever looked at the film and thought ‘wow, they could not have shown that IP any less respect’, then this is your lucky fucking day, baby.

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