Why does Thief Mk2 need to be a reboot? Because industrialisation, bitches.
Despite the previous games’ themes of magic vs. technology, there hasn’t been any room for technology vs. artisans. Cogs and levers are too integrated into the setting; you might as well do The People of London vs. Indoor Plumbing. Yes, we haven’t seen any evidence of, say, widespread machine weaving but they can sort out a functional artificial eye, I think they could knock together a clockwork loom.
There is, technically, space for it in the current incarnation of Thief, but you’re gonna need a shoehorn and a mallet to get it in there. In fact, you’re going to need that combo to fit anything into current Thief canon. That timeline’s fuller than Arkham graveyard after a full moon.
Despite the prerequisite freaking out from the fans about how Garrett is clearly a ninja now – because gymnast = hired killer, apparently[¹] – having him go out of his way to race around the guard and escape shows an emphasis on non-violent play.
Mind you, anyone who thinks the original games forcefully encouraged pure sneaking and pacifism either never played the originals, or is looking back through a rosy haze. Why do you think the first two gave you an armoury’s worth of broadheads at the start of every mission? It wasn’t for the bloody archery minigame.
After 2011’s leaked concept art, I had high hopes for Thief 4. While the fandom was busily picking fault with a handful of sketches – “The angle of his right calf clearly indicates that Eidos are reimagining Thief as a racing game!” – I was getting my love on for the pretty, pretty possibilities.
Today, all those possibilities came together and danced for the pleasure of my fangirl heart. Look at this beautiful slice of game. If these screenshots were a woman, I would forgo the wine ‘n dine and head straight for the sheets. The only thing keeping me from smooching my monitor is that I know where it’s been.
When the Thief 4 ‘trailer’ leaked last month, the internet went mildly enthusiastic. Intrigued individuals and 200-word articles as far as the eye can glance. Bit of forum activity, even.
Less a big splash than a skipping stone, but that was to be expected. It’s a 30-second clip for Thief goddamn 4; the next in a series which most people have never played, and which Eidos Montreal have released Sweet F.A about. Most of the attention it got consisted of ten words and a video link, or a sweet little teaspoon of rampant paranoia about The Creeping Inevitable Doom That Has Fallen Upon This Game.
Me? I was pretty psyched, because look at this motherfucker: